Hiển thị các bài đăng có nhãn MafiaWars. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn MafiaWars. Hiển thị tất cả bài đăng

Thứ Năm, 9 tháng 2, 2012

Mafia Wars rep says big gifting changes are in the works

When you have 501 mafia members (or even 100), it's hard to swallow the fact that you can only bestow free gifts upon 30 or so mafiosos per day. Mafia Wars Community Manager Jonezie Malone says that that's all going to change soon, and that more information will be spilled this week:

    "Gifting is a natural and fun part of the social sharing within Mafia Wars. Many of you have requested the ability to send more gifts daily. We are working on solutions to this request. We have some changes coming to our system that we hope you are going to enjoy and that make your life a little bit easier. We'll be able to share more specifics about these changes with you early next week as we get final approval and testing on the things we have been working on since Vegas was released and Myspace was updated."

Fingers crossed that we'll no longer have to bounce back and forth between the game and Facebook to accept gifts, and it would be great if there were an easier way to send gifts to specific mafia members, especially those who send us gifts the most. Read

What gifting changes do you want to see in Mafia Wars?

Thứ Hai, 30 tháng 1, 2012

Mafia Wars 50,000 Feet Mission: Everything you need to know

While Challenge Missions in Mafia Wars normally take us to new locales, the sixth mission in the series, "50,000 Feet," will take us mobsters far above any location we've ever been to. This new Mission spanning three Chapters will only be around for another five days, so you better get to hijacking those planes and those three new Mastery items before you're out of time. And we want to help make that happen.

Check behind the break for our detailed guide on how to finish 50,000 Feet within the next 120 hours.
50,000 Feet Home Screen
To access this special event, find it under the Travel drop down box as if you're traveling to another location. This is where you can always find the Mission should you have to close the game. Thankfully, 50,000 Feet doesn't require players to recruit a new member to start the event nor is each Chapter locked behind a timer--just complete the first Chapter to access the next.

Reserve ChuteLike other Challenge Missions, a special item will be required to complete each job, which in this case is the Reserve Chute. You can collect up to 12 Reserve Chutes right from the Mission menu every 12 hours (depending on what Chapter you're on), but you'll probably need more sources of this item if you want to finish in time considering a total of 311 Reserve Chutes are required to finish the Mission. While it's not required, you'll be granted three extra Reserve Chutes for recruiting a new mafia member up to seven slots available. Better yet, Reserve Chutes are available in the Free Gifts page, so send away to complete these Jobs in good time.

Again, there is a Job Heat Meter that will increase as you complete Jobs, but unlike other Challenge Missions, this meter will only increase the Energy required to complete each Job and not the amount of Reserve Chutes needed. The Job Heat Meter will reset every eight hours , but don't push it--the meter will rest back to eight hours if you do a Job before it resets completely.

Mach-4     Halo Wingsuit     Laser Rifle Prototype
Mastering each Job in a Chapter will reward players with one Skill Point and mastering all three will unlock the coveted Mastery Item. Here are all three Mastery Items for Chapters One, Two and Three:


    Chapter 1: Mach-4 (Attack 66 Defense 48)
    Chapter 2: HALO Wingsuit (Attack 88 Defense 51)
    Chapter 3: Laser Rifle Prototype (Attack 114 Defense 63)


And there you have it. Since recruiting new players has been seriously downplayed this time around, gifting is essentially the fastest way to get this Challenge Mission completed in time. However, don't ignore the seven available Recruit slots as that's also a good source of 21 more Reserve Chutes. So, get back to gifting, respect that Job Heat Meter and you should nab that Laser Rifle Prototype in no time. Well, at least in five days, right?

Thứ Hai, 9 tháng 1, 2012

Mafia Wars' Trader Goh's Pawn Shop: Everything you need to know

Trader Goh's
How many useless items do you guesstimate you have in your Inventory on Mafia Wars? For many players in the 100s it could very well be past one thousand. Thankfully, Zynga realized this and has introduced a new feature to the game: Trader Goh's Pawn Shop. Found in the Marketplace and slowly being rolled out to everyone, Trader Goh (get it?) will take your old, rusted items and give you some shiny new weapons, armor, vehicles and animals.

Interested yet? Then join us behind the break to find out how it works.
Choose your items
After Level 20, players will have access to the Pawn Shop. Once there, you'll be able to scroll through several items that have already been made available through the shop. If you're willing to make a trade for an item, you'll need to choose items of matching quality and quantity. For instance, here I'm trading for a Man Opener, a weapon with 63 Attack and 40 Defense. In order to make a fair trade, I'll need to give up two items of Common quality (Gray) and one Uncommon item (Green), so I choose the Lucky Shamrock Medallion, a .22 Pistol and a Luxury Yacht.

Make the trade
However, every trade includes a Reward Point transaction fee dependent upon the , which is certainly a bummer for those who don't pay to play. Though, if you've yet to buy an item thus far and are already a high level player, you've surely accumulated enough Reward Points to make at least a few trades. And for those who just want some item fast, all of these items are available for straight Reward Points.

And the new item is yours
After clicking the "Make the Trade" button, those old busted items are destroyed, I'm one Reward Point poorer but one item richer. Just like that, I can tell all my friends that I made a trade. Many are going to cringe at the growing Reward Point transaction fee. This could have easily been one helluva feature, but to force players to pay up when they're already giving up items might be asking too much. Hey, at least it beats paying in full. Right?