It's just not Jurassic Park without the little guy. Ludia, the Vancouver-based creator of branded Facebook and mobile games like Family Feud and Who Wants to be a Millionaire, has announced that it will bring a Jurassic Park social game to mobile devices in 2012. This deal with Universal Studios marks the company's move into the movie industry through branded games.
"This exciting license is our gateway to the movie industry and reinforces our strategy of turning high-profile brands into successful interactive entertainment experiences," Ludia CEO Alex Thabet said in a release, according to Inside Social Games. But it sounds as if the game will be far less about dinosaurs wreaking havoc than about keeping dinosaurs in check.
In other words, it's going to be another property management game. (Ugh.) Ludia will throw players onto the ill-fated island shortly after the events of the first movie, and they'll be able to help rebuild Jurassic Park into a thriving, money printing machine. What sounds most interesting is the ability to breed dinosaurs using new DNA strands discovered in pieces of amber. See? There's no way Ludia can leave out Mr. DNA now.
Of course, players will need to seek the help of their Facebook friends to keep dino-related disasters from happening and more tourists forking over the cash. The game has yet to receive an official title, and will release on mobile devices before hitting social networks like Facebook.
Are you excited to see Jurassic Park become a social game? What are your thoughts on branded mobile and social games?
Hiển thị các bài đăng có nhãn inside social games. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn inside social games. Hiển thị tất cả bài đăng
Chủ Nhật, 11 tháng 12, 2011
Jurassic Park to (hopefully) bring Mr. DNA to mobile, Facebook in 2012
Thứ Tư, 21 tháng 9, 2011
Google+ opens its doors to all, but (hopefully) mostly social gamers
The proverbial veil has been lifted, everyone. Google+ is finally open to the public, meaning anyone can join Google's social network regardless of whether they've been invited through a friend. More importantly, this means the service, which soft-launched back in August to a controlled amount of users through invites, is open to even more social gamers than before.
Granted, there are only 16 games so far on Google+ Games. But surely the company hopes, that with an influx of potential players, that developers will become even more interested in Google as a social gaming destination. However, there are several arguably basic social features that aren't yet a part of the Google+ developer API, or application programming interface.
Namely, the posts that players can push through to the Games Stream from a Google+ game are not interactive. This means that the viral nature of social gaming is severely hindered on the network--players cannot directly help one another through the Games Stream like the can through the Facebook News Feed. This essentially thwarts what is popularly believed to give social games their name.
At the moment, players can only post general updates such as, "I scored 5 bajillion points in Bejeweled Blitz!" However, Rovio played somewhat of a smarter game with Angry Birds on Google+ Games, and introduced a friend gate to most of its content, meaning players have to add so many friends to access new levels. Luckily, Google has already stated that it's working to introduce more robust features over time.
Regardless, omissions like this serve as proof that Google+ Games, while impressive in its scope, ambition and support, is still a nascent gaming platform when put up against competitors like Facebook. With this news, perhaps the race Google+ is running has changed track to whether Google+ Games can keep up with the demands and needs of its players, rather than its competitors.
[Via Inside Social Games]
Have you tried out Google+ Games yet? Do you think, after what you experienced, that Google has a chance at competing in the social games world? Sound off in the comments. Add Comment
Granted, there are only 16 games so far on Google+ Games. But surely the company hopes, that with an influx of potential players, that developers will become even more interested in Google as a social gaming destination. However, there are several arguably basic social features that aren't yet a part of the Google+ developer API, or application programming interface.
Namely, the posts that players can push through to the Games Stream from a Google+ game are not interactive. This means that the viral nature of social gaming is severely hindered on the network--players cannot directly help one another through the Games Stream like the can through the Facebook News Feed. This essentially thwarts what is popularly believed to give social games their name.
At the moment, players can only post general updates such as, "I scored 5 bajillion points in Bejeweled Blitz!" However, Rovio played somewhat of a smarter game with Angry Birds on Google+ Games, and introduced a friend gate to most of its content, meaning players have to add so many friends to access new levels. Luckily, Google has already stated that it's working to introduce more robust features over time.
Regardless, omissions like this serve as proof that Google+ Games, while impressive in its scope, ambition and support, is still a nascent gaming platform when put up against competitors like Facebook. With this news, perhaps the race Google+ is running has changed track to whether Google+ Games can keep up with the demands and needs of its players, rather than its competitors.
[Via Inside Social Games]
Have you tried out Google+ Games yet? Do you think, after what you experienced, that Google has a chance at competing in the social games world? Sound off in the comments. Add Comment
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