Ringing the icon of a hotel styled desk bell on the left side of your Tiki Resort game will allow you to summon Dan the Automator. Dan is a new game feature that promises to collect money and charms from your attractions, pick up trash, and tend your pets. He comes with a chart that'll let you to see just how much work he's done by how many things he's collected on his shift.
Tiki Resort Dan the Automator Shifts
Dan has two shifts you can set him up on. A 15 min. shift requires 25 Coconut Drink Charms, while a 3-day shift goes for 39 Facebook Credits, or roughly, $4 USD.
Coconut Drink Charms increase the walking speed of your tourists, leading them to visit more attractions, which means they'd spend more. You can buy a set of 50 at the in-game store for 149 FB Credits, which is approximately $14.90 USD. So unless you've got an attraction that generates that charm, the 15 min. shift isn't Dan's best deal for you.
Hiển thị các bài đăng có nhãn playdom. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn playdom. Hiển thị tất cả bài đăng
Thứ Ba, 14 tháng 2, 2012
Thứ Năm, 2 tháng 2, 2012
City of Wonder Russian Week: Complete recap
If we've come to know anything about Playdom, it's that they like their themes - not only is City of Wonder an entirely themed game, taking place in ancient times, but they have celebrated a new theme for an entire week, in the form of Russian Week.
Meet us behind the break for a recap of this week-long celebration.
For starters, a few limited edition items are available to purchase from the game's Bulletin menu (that being the menu the automatically appears every time you load the game). You can purchase a Siberian Fort, a Winter Palace, a Russian Church, and a Russian Distillery, costing anywhere from 24-49 Gold. Each of these items is limited to a certain number of units in the store, with all of these items being available in quantities of at least 6,000.
Meanwhile, in the game's store you also find quite a few items. A Siberian Home, covered in snow, is available in the Residential section of the store, but you must have researched Exploration before you can build it. Soviet Apartments are also available, but they require Totalitarianism.
Under the Cultural item menu, you'll find two premium items, the Kremlin Chapel and the Kremlin Church, in all of their multi-colored glory, available for 10 Gold each. They add just 80-90 Happiness and 8-9 Culture to your town.
For Military options, you can purchase the Cossack Cavalry (on horseback) after you've researched the Armed Forces. They provide 50 Attack and 100 Defense to your town.
Decorative items include the Kremlin Clock and Socialist Statue, and finally, one Marvel comes in the form of the St. Basil's Cathedral, which can be built with the help of friends, but the construction can only begin after you've learned Feudalism.
Finally, if you'd like to skip spending coins or Gold altogether, you can ask your friends to send you a few of the Russian-themed free gifts, which include the Kremlin Tower (a limited time free gift), the Russian Dolls decorative item, and the Kremlin Wall item (that can only be sent once you are at least level 18).
And there you have it! Enough Russian themed items to make even a true Russian proud to play City of Wonder.
Meet us behind the break for a recap of this week-long celebration.
For starters, a few limited edition items are available to purchase from the game's Bulletin menu (that being the menu the automatically appears every time you load the game). You can purchase a Siberian Fort, a Winter Palace, a Russian Church, and a Russian Distillery, costing anywhere from 24-49 Gold. Each of these items is limited to a certain number of units in the store, with all of these items being available in quantities of at least 6,000.
Meanwhile, in the game's store you also find quite a few items. A Siberian Home, covered in snow, is available in the Residential section of the store, but you must have researched Exploration before you can build it. Soviet Apartments are also available, but they require Totalitarianism.
Under the Cultural item menu, you'll find two premium items, the Kremlin Chapel and the Kremlin Church, in all of their multi-colored glory, available for 10 Gold each. They add just 80-90 Happiness and 8-9 Culture to your town.
For Military options, you can purchase the Cossack Cavalry (on horseback) after you've researched the Armed Forces. They provide 50 Attack and 100 Defense to your town.
Decorative items include the Kremlin Clock and Socialist Statue, and finally, one Marvel comes in the form of the St. Basil's Cathedral, which can be built with the help of friends, but the construction can only begin after you've learned Feudalism.
Finally, if you'd like to skip spending coins or Gold altogether, you can ask your friends to send you a few of the Russian-themed free gifts, which include the Kremlin Tower (a limited time free gift), the Russian Dolls decorative item, and the Kremlin Wall item (that can only be sent once you are at least level 18).
And there you have it! Enough Russian themed items to make even a true Russian proud to play City of Wonder.
Thứ Tư, 1 tháng 2, 2012
Social City: Create a home for Santa in the new North Pole District
Attention Mayors! If you're looking for a sure-fire way to put yourself into the Christmas spirit, then check out the newest addition in Social City - the launch of a new free district to players that comes in the form of the North Pole.
Let me say this again, all users now have a new free district to play around in. Not only that, but the land is covered in snow, the starter items are trees that are also covered in the fluffy white stuff, you have a large, literal North Pole surrounded by gifts, and even two Gingerbread Houses that provide residents to your town. What's more, Santa and his troop of reindeer fly through the sky at random - how cool is that!?
Sure, we may be a bit over-excited at the thought of having a Christmas-themed land in Social City, but Playdom must be just as excited, as they have created an entirely new store for the North Pole district, filled with snow covered versions of some of the game's previous items (like the Windmill or Chocolate shop), and all new items, like a Xmas Post Office, Hot Chocolate Shop, and a whole series of snow covered Log Cabins and various Gingerbread-themed goodies.
Don't worry about running out of space up at the North Pole either, as today Playdom announced that they have automatically increased the size of the North Pole district for all players to 27x27 squares, giving you plenty of room for massive snow ball fights, and whatever winter-themed fun you can imagine.
Let me say this again, all users now have a new free district to play around in. Not only that, but the land is covered in snow, the starter items are trees that are also covered in the fluffy white stuff, you have a large, literal North Pole surrounded by gifts, and even two Gingerbread Houses that provide residents to your town. What's more, Santa and his troop of reindeer fly through the sky at random - how cool is that!?
Sure, we may be a bit over-excited at the thought of having a Christmas-themed land in Social City, but Playdom must be just as excited, as they have created an entirely new store for the North Pole district, filled with snow covered versions of some of the game's previous items (like the Windmill or Chocolate shop), and all new items, like a Xmas Post Office, Hot Chocolate Shop, and a whole series of snow covered Log Cabins and various Gingerbread-themed goodies.
Don't worry about running out of space up at the North Pole either, as today Playdom announced that they have automatically increased the size of the North Pole district for all players to 27x27 squares, giving you plenty of room for massive snow ball fights, and whatever winter-themed fun you can imagine.
Social City: Spin to win Christmas items in new raffle
If you're as excited about the new North Pole District in Social City as we are, you're probably looking for any additional ways to add themed items to your winter playground. In comes a new holiday-themed raffle to solve this need, as you now have a chance to add 7 more winter-themed items to your North Pole district, by simply spinning to win.
This newest raffle is available via Featured section of the game's store. It costs 8 City Bucks for each individual spin you'd like to do, and there are six items that can be won, at random, for each spin. As usual, there is no guarantee that you won't land on a duplicate item on subsequent spins, so if you're looking to collect all six, you'll either need to be extremely lucky (to land on each item only once, taking just six spins), or be willing to spend a lot of City Bucks to make sure you get them all.
If you are a lucky player that collects all six items, you'll be rewarded with the grand prize - Santa's Workshop, an incredibly decorated and highly animated leisure item that will add 43,000 Happiness Points to your town.
Just as most raffles are time limited, we're guessing that this raffle will only be around as long as the holidays, so start spinning now for your chance to add some exclusive Christmas spirit to your North Pole!
This newest raffle is available via Featured section of the game's store. It costs 8 City Bucks for each individual spin you'd like to do, and there are six items that can be won, at random, for each spin. As usual, there is no guarantee that you won't land on a duplicate item on subsequent spins, so if you're looking to collect all six, you'll either need to be extremely lucky (to land on each item only once, taking just six spins), or be willing to spend a lot of City Bucks to make sure you get them all.
If you are a lucky player that collects all six items, you'll be rewarded with the grand prize - Santa's Workshop, an incredibly decorated and highly animated leisure item that will add 43,000 Happiness Points to your town.
Just as most raffles are time limited, we're guessing that this raffle will only be around as long as the holidays, so start spinning now for your chance to add some exclusive Christmas spirit to your North Pole!
Thứ Hai, 9 tháng 1, 2012
Playdom's Ben Liu discusses City of Wonder's future through Colonies [Interview]
The Sea Colony
By now, a good amount of players have already journeyed into the new Colonies expansion in City of Wonder. Playdom's most recent content update for the game contains a ton of new features, but what does it all mean? We recently chatted with City of Wonder's executive producer Ben Liu to find out exactly what Colonies is all about. From brand new combat statistics to what this expansion implies for the future of the game, Liu had plenty to say about the new direction for City of Wonder.
What was the process like in arriving at the idea of Colonies for the next content update to City of Wonder?
Keeping with the idea of the game, which is to build your civilization and advance it through time, I think it was really [logical] for us to imagine the fans would want to take their civilizations and expand them to new worlds. It's something that's very consistent with what happened in history as well. Naturally, we looked at what the English did and what great empires like the Romans did. So, we definitely took that as inspiration.
Find the rest of our interview behind the break.
Build the Great Boat
What can players expect to see in this expansion aside from new buildings and technologies?
For the first time, players are going to have access to sea tiles. So, they have a small land area-basically about one fourth of the area of their new colony-and then access to three fourths of the area, which is basically sea. For the first time they'll be able to place not just land-based buildings but docks, boats, islands. We even have a school of dolphins, a blue whale-we have sea creatures that you can place as well.
We also made a change to the PvP (player vs. player) aspect of the game, which is the encounter system. You can do military encounters, cultural exchanges and trades just as you can do in the main city, but now there is a new statistic called naval power. Investing in buildings, ships and other structures with great naval power will improve your encounters with other civilizations.
So, these new islands and sea creatures that you can place on the sea tiles: How will they play into management?
It's similar to managing structures inland. Just like you have Goods buildings on land we also have things like a coconut grove that you can place on water that you'll be able to harvest coconuts from it and basically use that to generate-another thing I forgot to mention is that we have a new currency system. There's a new currency called Sand Dollars and you'll have to use these new structures to generate Sand Dollars to grow your colony.
You mentioned earlier combat changes with the new naval power statistic. How will that change the combat dynamic that's now just about Attack and Defense?
We got a lot of feedback from our fans that they love the current combat mechanic, so we didn't want to make a dramatic change to it. It's basically a bonus multiplier. The more naval power you have it will give you a bonus on top your core Attack and Defense. It will basically multiply your base stats to see how strong your place is in the colony.
We also made another slight tweak to the calculation. In your colony, land is more limited and the nature of encounters between civilizations is changing. So, instead of taking an aggregate of everything that's in your civilization we have a "Best Of." So, your best four buildings or ships will compete with the "Best Of" other civilizations.
And what becomes of those lesser items?
Because everything in your colony has naval power, they still play a factor, but they're less important than your four best.
Great Boat Help
I guess colonies will be the logical progression for the game. So, do you think Colonies will be the basis for future expansions with more territories to explore?
The new plans aren't public yet, but this first colony is a sea-based colony. And when you unlock it, you will a larger map with different territories and you'll see plots for future colonies. I think the current idea is to have different themes and different gameplay in each of these colonies. This is the first of much larger kinds of expansion and many more colonies for your civilization in the future.
How do you think Colonies will change the overall gameplay dynamic of City of Wonder? Will players approach the game differently given new content to explore and later manage?
I think so, because it really changes it from managing one city to managing an empire, a collection of territories and cities. So, it goes from a game that's about managing your great capital through time to managing your empire and civilizations through multiple territories.
By now, a good amount of players have already journeyed into the new Colonies expansion in City of Wonder. Playdom's most recent content update for the game contains a ton of new features, but what does it all mean? We recently chatted with City of Wonder's executive producer Ben Liu to find out exactly what Colonies is all about. From brand new combat statistics to what this expansion implies for the future of the game, Liu had plenty to say about the new direction for City of Wonder.
What was the process like in arriving at the idea of Colonies for the next content update to City of Wonder?
Keeping with the idea of the game, which is to build your civilization and advance it through time, I think it was really [logical] for us to imagine the fans would want to take their civilizations and expand them to new worlds. It's something that's very consistent with what happened in history as well. Naturally, we looked at what the English did and what great empires like the Romans did. So, we definitely took that as inspiration.
Find the rest of our interview behind the break.
Build the Great Boat
What can players expect to see in this expansion aside from new buildings and technologies?
For the first time, players are going to have access to sea tiles. So, they have a small land area-basically about one fourth of the area of their new colony-and then access to three fourths of the area, which is basically sea. For the first time they'll be able to place not just land-based buildings but docks, boats, islands. We even have a school of dolphins, a blue whale-we have sea creatures that you can place as well.
We also made a change to the PvP (player vs. player) aspect of the game, which is the encounter system. You can do military encounters, cultural exchanges and trades just as you can do in the main city, but now there is a new statistic called naval power. Investing in buildings, ships and other structures with great naval power will improve your encounters with other civilizations.
So, these new islands and sea creatures that you can place on the sea tiles: How will they play into management?
It's similar to managing structures inland. Just like you have Goods buildings on land we also have things like a coconut grove that you can place on water that you'll be able to harvest coconuts from it and basically use that to generate-another thing I forgot to mention is that we have a new currency system. There's a new currency called Sand Dollars and you'll have to use these new structures to generate Sand Dollars to grow your colony.
You mentioned earlier combat changes with the new naval power statistic. How will that change the combat dynamic that's now just about Attack and Defense?
We got a lot of feedback from our fans that they love the current combat mechanic, so we didn't want to make a dramatic change to it. It's basically a bonus multiplier. The more naval power you have it will give you a bonus on top your core Attack and Defense. It will basically multiply your base stats to see how strong your place is in the colony.
We also made another slight tweak to the calculation. In your colony, land is more limited and the nature of encounters between civilizations is changing. So, instead of taking an aggregate of everything that's in your civilization we have a "Best Of." So, your best four buildings or ships will compete with the "Best Of" other civilizations.
And what becomes of those lesser items?
Because everything in your colony has naval power, they still play a factor, but they're less important than your four best.
Great Boat Help
I guess colonies will be the logical progression for the game. So, do you think Colonies will be the basis for future expansions with more territories to explore?
The new plans aren't public yet, but this first colony is a sea-based colony. And when you unlock it, you will a larger map with different territories and you'll see plots for future colonies. I think the current idea is to have different themes and different gameplay in each of these colonies. This is the first of much larger kinds of expansion and many more colonies for your civilization in the future.
How do you think Colonies will change the overall gameplay dynamic of City of Wonder? Will players approach the game differently given new content to explore and later manage?
I think so, because it really changes it from managing one city to managing an empire, a collection of territories and cities. So, it goes from a game that's about managing your great capital through time to managing your empire and civilizations through multiple territories.
Thứ Hai, 26 tháng 12, 2011
Disney / Playdom reaches $3 million settlement in children's privacy case
If you've been one to question whether your information is safe online, then heads-up. Playdom (now owned by Disney) has reached a $3 million settlement with the Federal Trade Commission in a case concerning the US Child Online Privacy Protection Act.
Before Playdom acquired Acclaim back in 2010, the company ran a game called Pony Stars, which has since closed down. During its run however, the game drew in more than 821,000 youngsters, with the FTC accusing Acclaim (and subsequently now Playdom and Disney) of collecting kids' ages and email addresses, and then posting that information live without parental consent. Another 403,000 children posted their information on other social sites run by the company. While this is of course disheartening to hear, it seems like after Acclaim was purchased by Playdom last year, that this was more of an oversight than an intentional practice, as Kotaku notes that a report claimed that this was in violation of Playdom's own internal policies.
While this case deals primarily with childrens' privacy, hopefully the high price tag on the settlement will make other social game developers take note. Online privacy is a huge deal, and if you violate users' trust, be prepared to pay the price.
Does hearing about this violation make you change your thoughts about Playdom or Disney's games? Do you allow your children to play online games, or do you keep them from the online space due to issues such as these?
Before Playdom acquired Acclaim back in 2010, the company ran a game called Pony Stars, which has since closed down. During its run however, the game drew in more than 821,000 youngsters, with the FTC accusing Acclaim (and subsequently now Playdom and Disney) of collecting kids' ages and email addresses, and then posting that information live without parental consent. Another 403,000 children posted their information on other social sites run by the company. While this is of course disheartening to hear, it seems like after Acclaim was purchased by Playdom last year, that this was more of an oversight than an intentional practice, as Kotaku notes that a report claimed that this was in violation of Playdom's own internal policies.
While this case deals primarily with childrens' privacy, hopefully the high price tag on the settlement will make other social game developers take note. Online privacy is a huge deal, and if you violate users' trust, be prepared to pay the price.
Does hearing about this violation make you change your thoughts about Playdom or Disney's games? Do you allow your children to play online games, or do you keep them from the online space due to issues such as these?
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