Thứ Hai, 30 tháng 1, 2012

CityVille Collections Guide: Where to find items, and the rewards you'll receive

As most CityVille players have picked up on by now, there is a huge section of CityVille dedicated to the completion of item collections. Similar to the collections found in other Zynga games (FarmVille and FrontierVille, as examples), these collection items can be earned by simply playing the game. Collections are themed, and if you can find all five items in a particular collection in CityVille, you'll be able to trade those items in for a helpful goodie(s) in the game. These prizes can be Experience Points, Energy Refills, or even exclusive items businesses, and houses that can only be earned through trading in collections, among other things.

Meet us behind the break for a complete list of the current collections available in CityVille, including the buildings that you'll need to collect from to earn these items, and the prizes you'll receive if you complete the collections.

Collection items usually have about a 3 percent chance of being dropped when you collect rent from a business or house, or harvest a crop. Of course there are exceptions such as the Danish from the Desserts Collection which has a 13 percent chance of being dropped. We'll go through the collections in the Collections Menu, which can be accessed by clicking on the Present / Cardboard Box icon in the bottom right corner of the CityVille gameplay screen, and clicking on the Gold Collections trophy.

Retail Collection - Earned from Tofu Burger, Grocery Store (City Supermarket), Department Store
Reward: 3 Energy & 25 Goods

Houseware Collection - Earned from Appliance Store
Reward: 50 Coins & 25 Goods

Home Furnishings Collection - Earned from Furniture Store
Reward: 3,000 Coins

Home Entertainment Collection - Earned from Music Store
Reward: 3,000 Coins

Bookworm Collection - Earned from Bookstore
Reward: 50 Coins & 3 XP

Peaceful Living Collection - Earned from Cozy Cottage, Lake House, and Country Home
Reward: White Picket Fence (1% Bonus item)

Suburbia Collection - Earned from Family Townhouse, Suburban House
Reward: Red Dog House (1% Bonus item)

Main Street Collection - Earned from Loft Apartments, Stylish Contemporary Home
Reward: 50 Coins & 3 XP

City Life Collection - Earned from Terraced Apartments, Apartment Complex
Reward: 50 Coins & 3 XP

Rural Collection - Earned from Newlywed House, Ranch House, Rita's Country Home
Reward: 3 XP & 25 Goods

High Society Collection - Earned from Colonial Chalet, Modern Chateau, Sprawling Mansion
Reward: Driveway Gate (2% Bonus item)

Down Town Collection - Earned from Hotel Suites, Upscale Condos
Reward: Tavern (Building requiring 80 Goods; rewards 352 Coins by default)

Jet Setter Collection - Earned from Skyscraper Condos, Glass Condos, Atrium Lofts, Penthouse Tower
Reward: Tuxedo Rental (Building requiring 125 Goods; rewards 575 coins by default)

Just Desserts Collection - Earned from Bakery
Reward: 50 Coins & 3 XP

Garden Collection - Earned from Flower Kiosk
Reward: Purple Flowers (1% Bonus item)

Early Riser Collection - Earned from Coffee Shop, Hot Cocoa Shop
Reward: 3 Energy & 50 Goods

Game Collection - Earned from Toy Store, Video Game Store
Reward: 50 Coins & 3 Energy

Fast Food Collection - Earned from Burger Joint
Reward: Gray Hen (1% Bonus item)

Comfort Food Collection - Earned from Diner
Reward: Hot Dog Cart (1% Bonus item)

Forever Young Collection - Earned from Cosmetic Store
Reward: Pink Flowers (1% Bonus item)

Watering Hole Collection - Earned from Pool Hall, Tavern
Reward: 3 Energy & 3 XP

Fitness Collection - Earned from Bike Shop
Reward: 50 Coins & 3 XP

Designer Collection - Earned from Shoe Store, Sunglasses Store, Handbag Store
Reward: 50 Coins & 3 XP

French Cuisine Collection - Earned from French Restaurant
Reward: Bird Fountain (9% Bonus item)

Surf and Turf Collection - Earned from Seafood Restaurant, Tower Eats
Reward: Black Cow (1% Bonus item)

Asian Cuisine Collection - Earned from Sushi Bar
Reward: Japanese Maple Tree (4% Bonus item)

Bridal Collection - Earned from Wedding Store, Tuxedo Rental
Reward: Newlywed House (Home offering 100 Population)

Silver Screen Collection - Earned from Cinema
Reward: Highway Billboard (9% Bonus item)

Convenience Store Collection - Earned from Corner Store
Reward: 3 Energy & 3 XP

Perfect Fit Collection - Earned from Seasonal Clothing Store, Chic Boutique, Laundromat
Reward: 50 Coins & 25 Goods

Bling Collection - Earned from Jewelry Store
Reward: 3,000 Coins

Corn Collection - Earned from Harvesting Corn Crop
Reward: White Goat (1% Bonus item)

Strawberry Collection - Earned from Harvesting Strawberry Crop
Reward: 50 Coins & 3 XP

Watermelon Collection - Earned from Harvesting Watermelon Crop
Reward: 3 XP & 25 Goods

Pumpkin Collection - Earned from Harvesting Pumpkin Crop
Reward: 3 XP & 3 Energy

Carrot Collection - Earned from Harvesting Carrot Crop
Reward: Gray Bunny (1% Bonus item)

Wheat Collection - Earned from Harvesting Wheat Crop
Reward: White Chicken (1% Bonus item)

Eggplant Collection - Earned from Harvesting Eggplant Crop
Reward: 50 Coins & 3 XP

Pea Collection - Earned from Harvesting Pea Crop
Reward: Corner Store (Building requiring 60 Goods; rewards 270 coins by default)

Cranberry Collection - Earned from Harvesting Cranberry Crop
Reward: 50 Coins & 3 XP

Lunar New Year Collection - Earned from Fireworks Shop, Noodle Shop, Martial Arts School (Dojo)
Reward: Country Pagoda

Remember, these collections are subject to change at any time, meaning that you may not always be able to find these items from the listed buildings - they might start randomly appearing from others. If / as things change with these collections, we'll make sure to update this space to ensure that you have the best possible information when trying to complete your own collections in the game. Happy collecting!

Check out the rest of our CityVille Cheats & Tips right here.

FrontierVille glitch rewards mass amounts of random items

This is one glitch we'd actually be ok with accepting in the long-term (or even permanently) in FrontierVille. Over the last few days, we've seen more and more reports from users on the official FrontierVille forums who have received mass quantities of seemingly random objects in their inventory.

At first, we thought perhaps this glitch was just that - a one-off experience from one or two particular players, until we experienced it ourselves. In a particular example on the forums, users are now reporting (complete with screenshots) that their inventory is filled with 440 Dried Fruit, or even 740! For the record, I have 293, also as part of this glitch, so we know these users can't be lying. Dried Fruit was released as part of a 12 Days of Christmas mission in the game, so could this be a new glitch that has come along with this item?

Perhaps that is the case, but that doesn't explain my own particular experience, which has resulted in 121 Ink Wells appearing in my inventory at random. I haven't received these items as a gift (you can see who sent you items via your Gift Box when you login to the game), I didn't ask for them on my wall. One day I had less than ten Ink Wells, and now, as you can see from the image at the top of this post - I have 121. And 68 Chalks to boot!

Where are all of these items coming from? We're not exactly sure at this point, but the items do appear to function as normal all the same. That being the case, if you see a mass amount of a particular item having appeared in your inventory, it might be in your best interest to use all you can before Zynga fixes the glitch and removes the excess items.

FrontierVille Gingerbread House changed - CityVille cross-promo removed

If you're one of the many FrontierVille players that are struggling to finish your Gingerbread House (either the first or the second time), due to a glitch with the CityVille cross promotion that doesn't give you a Chocolate Bar in FrontierVille after finishing the branded CityVille mission, you'll be happy to know that Zynga has listened to your concerns and has removed the CityVille cross-promotion from the Gingerbread House in FrontierVille altogether.

Whether you're on your first or second go around with the Gingerbread House, there are now just two cross-promotional activities that you'll need to take part in: one for Mafia Wars and one for Treasure Isle. To earn the Chocolate Bars, you'll now have to simply click on the "Ask for More" button from within the Gingerbread House's menu. This will allow you to post a news item to your wall, asking friends to send you a Chocolate Bar. This is a "Give one, get one" situation, so your friends will earn a Chocolate Bar in return, if they help you out.

The rest of the Gingerbread House building requirements remain unchanged, but as the cross-promotional links have now been fixed, this is one feature that now looks to be running fairly smoothly, all things considered.

Were you able to finish both rounds of building the Gingerbread House without running into the CityVille problem?

FrontierVille Hilarious Mission Series makes a game of Zynga's game

Bull@%!#
While these missions aren't actually in FrontierVille, you'll probably wish they were after taking a look at a few of them. A friend and fan of FrontierVille Info, Alexander Cain, employed some Photoshop magic to the standard FrontierVille Goal window for some gut-splitting albeit potentially offensive parodies of the game. Take Cain's first mission, "Bull@%!#," for example. It's description reads, "Trying to sort through all of the connection problems, begging requests, missed quests, crashes and overpriced decorations is sure a load of you-know-what! See if you can come up with a load of you-know-what on your own!"

To complete the Goal, you would fittingly enough have to collect 10 Meadow Muffins, sell 20 Adult Oxen and buy 10 Shovels. Another funny Mission, titled "Quit Arson Around," is described as, "Suspicious fires have been popping up all around your frontier lately; no one seems to know who is responsible. Maybe if you bought more Horseshoes, these things wouldn't happen." Thankfully, Zynga isn't that vindictive, but if they were at least we happen to have the tools to put them out.

Some of the more potentially offensive Missions include "Alone at Last," which reads, "A nice neighbor has taken the kids off your hands for the evening, leaving just you and your spouse. Search your homestead and your heart for some appropriate items for both fun AND pleasure," and "Cruci-fix'un!" We'll leave that last Goal to your imaginations, but check out the original post for even better laughs.

Mafia Wars 50,000 Feet Mission: Everything you need to know

While Challenge Missions in Mafia Wars normally take us to new locales, the sixth mission in the series, "50,000 Feet," will take us mobsters far above any location we've ever been to. This new Mission spanning three Chapters will only be around for another five days, so you better get to hijacking those planes and those three new Mastery items before you're out of time. And we want to help make that happen.

Check behind the break for our detailed guide on how to finish 50,000 Feet within the next 120 hours.
50,000 Feet Home Screen
To access this special event, find it under the Travel drop down box as if you're traveling to another location. This is where you can always find the Mission should you have to close the game. Thankfully, 50,000 Feet doesn't require players to recruit a new member to start the event nor is each Chapter locked behind a timer--just complete the first Chapter to access the next.

Reserve ChuteLike other Challenge Missions, a special item will be required to complete each job, which in this case is the Reserve Chute. You can collect up to 12 Reserve Chutes right from the Mission menu every 12 hours (depending on what Chapter you're on), but you'll probably need more sources of this item if you want to finish in time considering a total of 311 Reserve Chutes are required to finish the Mission. While it's not required, you'll be granted three extra Reserve Chutes for recruiting a new mafia member up to seven slots available. Better yet, Reserve Chutes are available in the Free Gifts page, so send away to complete these Jobs in good time.

Again, there is a Job Heat Meter that will increase as you complete Jobs, but unlike other Challenge Missions, this meter will only increase the Energy required to complete each Job and not the amount of Reserve Chutes needed. The Job Heat Meter will reset every eight hours , but don't push it--the meter will rest back to eight hours if you do a Job before it resets completely.

Mach-4     Halo Wingsuit     Laser Rifle Prototype
Mastering each Job in a Chapter will reward players with one Skill Point and mastering all three will unlock the coveted Mastery Item. Here are all three Mastery Items for Chapters One, Two and Three:


    Chapter 1: Mach-4 (Attack 66 Defense 48)
    Chapter 2: HALO Wingsuit (Attack 88 Defense 51)
    Chapter 3: Laser Rifle Prototype (Attack 114 Defense 63)


And there you have it. Since recruiting new players has been seriously downplayed this time around, gifting is essentially the fastest way to get this Challenge Mission completed in time. However, don't ignore the seven available Recruit slots as that's also a good source of 21 more Reserve Chutes. So, get back to gifting, respect that Job Heat Meter and you should nab that Laser Rifle Prototype in no time. Well, at least in five days, right?

Thứ Tư, 11 tháng 1, 2012

Even with a Pokemon iPhone game, Nintendo still isn't cool with mobile

This whole ground-breaking, free Pokemon iPhone and Android game business? Fuhgettaboutit. Well, Nintendo shut that up real quick, didn't it? Bloomberg reports that the stubborn traditional game creator is still not interested in mobile or social games, and that it's strategy to develop games only for its platforms "hasn't changed and won't change," Yasuhiro Minagawa, a spokesman for the Kyoto-based company poised to release its Wii U system, told Bloomberg by phone.

So, how did the Pokemon mobile game, Pokemon Say Tap, get the green light? According to Kotaku, Nintendo only owns 32 percent of the Pokemon Brand, the rest of which presumably owned by developer Game Freak.

Since Nintendo doesn't hold majority rule over Pokemon, it can't dictate where the brand goes, regardless of whether Pokemon has been faithful to the company from the start. Nintendo seems to want fans (and investors) to see this as merely a rare occurrence, and none of Nintendo's in-house brands will leave its consoles.

While the company is interested in opening up its 3DS and later its Wii U console to social channels, Nintendo's relationship with social stops there. So, can this be the final word on Nintendo and mobile/social, or more appropriately free?

CivWorld is live on Facebook now, if you want a real challenge

But remember to wait at least a half hour before you dive in. Wait, that's swimming, but it kind of still applies with a Facebook game this massive and ambitious. Developer Firaxis Games has unleashed CivWorld on the Facebook game world in an open beta. And you're invited to join in on the frantic, fraternal fun.

The game, revealed earlier this year and detailed in two preview videos by Firaxis, looks to be as close to the original as possible. Which could be a good or a bad thing, depending on who you talk to.

Of course, the game has several social features that you've come to love (or hate). However, the game operates in real time and requires some serious collaboration, which may or may not be too demanding for "casual" social gamers. We have our full impressions incoming, but check out the game for yourself while you wait.